The Paradox of Choice

More is better, right? Not really. Barry Schwartz has written an entire book on the subject, entitled The Paradox of Choice: Why more is less. In his book, Schwartz highlights two major drawbacks to having more choice:

  1. More options create decision paralysis
  2. We are ultimately less satisfied with the choices we make

More options create decision paralysis

Daniel Kahneman, another psychologist, is most well known for writing Thinking: Fast and Slow which popularized a dual process model explaining perception and decision making in two distinct systems:

  • System 1
  • System 2

Not exactly creative names, but they serve their purpose.

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What makes UX good?

Yes, UX stands for User Experience, but what is it? In another post on communicating hard truths, I said that the user experience is the culmination of every interaction a user has with a product or interface. Ok, so what makes an experience good or bad? I would posit that the difference between a good and bad UX is how obvious the interface is to the user.

A good user experience supports Flow.

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User Feedback Methodology

The 5 W’s

Getting feedback from users is a critical part of designing the user experience for a product. But gathering feedback can be a daunting task. What is the best format? What questions do I ask? How do I translate what they are saying into something usable? Here is my guide to making user feedback more successful, I call them the 5 W’s:

  1. What are your objectives?
  2. What are your assumptions?
  3. How will you collect the data?
  4. Who are you going to engage?
  5. Who is going to conduct the session?

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Loss Aversion in Adversarial Collaboration

I’ve been reading Thinking: Fast and Slow by Daniel Kahneman and one of the things that really stood out to me was his presentation of loss aversion. I know that humans are loss averse, that isn’t news to me. But what I had never really thought about before was this idea in the context of adversarial collaboration in the workplace.

As a UX Strategist, almost all of my collaboration is adversarial. I am a staunch supporter of the user’s experience, sometimes to the detriment of the business plan. You might wonder, though, why that’s a problem. Shouldn’t the UX guy be supporting the user’s experience? Well, yes… but every other member of the team is a staunch supporter of their [insert focus or metric]. It is not often that every member of the team, from sales to support, is being held accountable by their supervisors for supporting or producing a positive user experience.

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