Seth Owings

Month: June 2015

Don’t Fix What IS Broken

When you hear, “Don’t fix what isn’t broken”, you probably think of some iconic luddite from Hollywood; someone who is unwilling to acknowledge or unable to see the fault in the system and has no desire to address it. Unfortunately, sometimes this describes our clients–not every client and not every time–but many of you can probably name at least one project within the last year.

This post is all about why you shouldn’t actually try to fix the things that are broken.

But before I get started, I want to highlight a few exceptions:

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How should we be gathering requirements?

The Software Development Life Cycle

A quick Google search reveals that there is a fair amount of variation in the stages, how the stages are labeled, and even sometimes the activities happening within each stage. For the purpose of this post, I’m using the following model:

SDLC

 

In an earlier post, I talked about how UX fit into the development process and ways we could be adapting and improving collaboration. I feel like there is a lot that UX has brought to scene as our field has matured and there is a lot about solid UX principles that we can and should be leveraging in our design process/methodologies.

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